November 02, 2008

Colonel shuts up shooters

Colonel put his money where his mouth was on Sunday, but it was the opposition that was talking to themselves.

The outspoken veteran, who was critical of last week's editorial by the Living Legend calling for a curfew as a solution to the chronic late starts that have plagued games so far this season, showed up at the road hockey court ready to strap on the goalie pads for only the second time in his career. Constant badgering and negotiating to convince players to play net have contributed to the delays.

After a tentative start that spotted his opponents an early 7-4, the Colonel settled in to lead his team to a decisive 20-11 win. Only two late goals separated him from his first career shutout.

It was an unlikely turn of fate for the player who donned the protective leg pads to make a point, then ended up earning his team two.

"I just wanted to hold my position, stop the shots, and as long as they were coming straight on so I could see them, it wasn't that hard," said the unsure shotstopper.

His mates were equally nervous.

"I wouldn't say we were full of confidence," said Cowboy Bill. "I mean, we've got a goalie who hasn't been in net for years, we haven't seen him play, we don't know how competent he's gonna be in there."

Opposing shooters salivated in anticipation of a quick, and easy, romp. They quickly feasted, charging to a quick 7-4 lead.

"We just figured it would be a cakewalk," said Gump, making his regular season debut after missing the first two games due to other commitments.

Even the Colonel was doubtful. "At 7-4, I thought 'geez, I didn't really know how this was going to go."

But then he made a pair of big saves, instilling confidence in his tentative teammates and shifting the game's momentum in their favor.

"He made a couple of good saves and that gave us the confidence that we could leave him alone a little bit, put some extra pressure on the forecheck," said Cowboy Bill.

Buoyed and emboldened by their goalie, the Colonel's mates rallied. When rebounds escaped his grasp, they were on the scene to clear the evil orange plastic ball from opposing sticks. Scooby and Cowboy Bill dominated the boards while Kid and Scrappy knocked down passes through the middle.

"We amped up the defensive pressure and that gave us some breaks going the other way," said Cowboy.

"I knew we would really have to play a team game on defense if we were to have a chance at winning," said Colonel.

They did more than that, scoring ten straight goals to win the game running away. Literally.

"Once you're down like that against a team with the speed they had, you're not gonna come back," said Gump. "Colonel made some big saves which gave their team confidence and at the same time, he took away our confidence because we thought we were supposed to have easy goals."

Posted by jaysuburb at November 2, 2008 09:38 PM
Comments

won't be able to make it, shooting a music video. in the rain. joy.

Posted by: pfg at November 6, 2008 06:59 PM

sounds like Velma would have gotten a better nickname if it wasn't for the meddling kids!

In all seriousness, I agree with Elvis, let's permanently retire the Scooby-Doo nicknames...its sucked the fun and creativity out of the naming process.

And kudos to Colonel! Playing net is not easy and it sounds like you did an unbelievable job.

I may still be out for 1 or 2 weeks depending on how the leg continues to heal.

Posted by: Beetle Boy at November 4, 2008 11:51 AM

way to step up, there, colonel; a near shut out is no mean feat, take if from one who knows. and that second photo of you is priceless! i think we should have a contest, best caption for that photo.

Posted by: pfg at November 3, 2008 09:48 PM

how bout we get off the Scooby-doo train altogether?

Posted by: elvis at November 3, 2008 05:29 PM

"Jinkies roadsters, I think we are all out of scooby snacks."

Posted by: Cowboy at November 3, 2008 02:37 PM

Velma it is! Or perhaps Daphene.

Posted by: Gump at November 3, 2008 10:33 AM

I'll happily take Fred instead!

Posted by: So-called Velma at November 3, 2008 09:21 AM

Thanks Gumper. 5 assists ... I suppose that means I got beat by a few long shots today. Can you imagine the media hype had we found some ridiculous way to earn a shut-out today?

Not sure I'm too fond of the name Velma? How about Mystery Machine instead. Other thoughts?

Posted by: The Colonel at November 2, 2008 10:12 PM

No comments about my 5 assists...boooooo!

Great game Colonel.

Posted by: Gump at November 2, 2008 09:44 PM